![]() ![]() 200KB | *.blend, *.png, *.psd).ĭesign note: setting the projects Unit Scale to 4.000000 does not physically alter the Cube, it changes how its size/scale is displayed relative to the grid/unit of measurement. ![]() Once this is done the character is rigged using an Armature, and a basic animation generated using the Action Editor.ĭownload: Katsbits – Minecraft Base (c. A material is assigned and each object then UV Unwrapped and UV Mapped in UV Editing Workspace. ![]() Using the default Cube the basic body parts are made in the 3D Viewport. In this first part of “ Making a Classic ‘Steve’ Minecraft Character in Blender” we take a look at building, texturing, rigging and creating a simple animated character made from basic shapes. ![]()
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